Thank you for clearing this up! I actually did go back to the game and this time I gave it about an hour or so before I died. Maybe I was doing something wrong but I think the resources that can't be collected through the clickables are a bit stingy with how it's determined if your scouts find anything or not. I kept getting attacked an my people were killed with it telling me to build walls, but I upgraded my walls every chance I got when I had the spare parts available (I think they were level 3). The funny coincidence is that I started getting a ton of spare parts when I had 1 civilian but no resources to be able to upgrade the walls again. I still think it's a good foundation, but I think there might be a bit too much waiting for things to accumulate before noticing any progress. And, as stated earlier, a bit more tweaking to the numbers. Good job once again though! It's very clear that you put a lot of time and thought into the development!
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yeah I need to do so much play testing and fine tuning of the variables, each wall upgrade reduces the chance of attacker getting through.
I think I need to increase the survivour intake rather than reduce the attack stats, I was planning on using the vault hatch as a detector and have enemy attack from each side taking damage on the walls to show the wall strength, but gamejam deadline lol