Thank you. The dashing and flying was not a bug per-se, but more of an unplanned/unexpected behavior that cropped up during development. I realized that, instead of fixing it, playing with that angle and momentum combo made for some satisfying flips and big air times, and realized it could help my game feel less generic, so I decided to keep it and integrate it into the level design. There is a clip on my twitter of the moment when I discovered it while prototyping.