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(+1)

Compaired to the Unfinished test I played mid time of the Jam it developed very great! Well done, just adjust your Sounds bit more :D - Keep it up!

(+1)

It seems like I missed your comment earlier. Thanks for giving the game a go, and I’m glad you liked the final result! Development was a wild ride and I feel lucky for getting brought on to be a part of it, as I was originally going to skip GDTVJam for other ongoing projects.

Believe me, I’ve tried with the patrol audio. Really, those guys need better military radios. Ragtag resistance or not, walkie talkies? Seriously? It’s the late 21st century, act like it!

Jokes aside, I rushed through the audio filtering for anubitek’s dialogue in a single night and the system involves simple calls. I think the changes will be too sweeping to promise a deadline on, but I’m thinking I can fix them by doing the following:

  • Reprocess the original VA audio with a less aggressive set of filters (this will take time as the game has around 130 separate audio files for the patrols)
  • Break patrols into their own mixer with an adjustable slider on the menus
  • Have every PatrolVoices component report in to a Patrol Dialogue Master when speaking, and tell the DialogueMaster when it stops (most likely an int, currentPatrolVoices, that increments and decreases)
  • Don’t allow dialogue if too many are playing (only play if maxPatrolVoices > currentPatrolVoices)
  • Don’t play dialogue if the player is too far away to hear
  • Expose the maxPatrolVoices variable of PatrolVoices and allow the player to customize it in menus

Other audio in the game… I’ll wait for postjam since the lines that were in but bugged have already been dealt with. The rest were never implemented and remain on the cutting room floor. I believe we ended up only using 30-40% of the VA dialogue for the PA system, and many of the sounds for abilities or gameplay are unfinished or absent entirely. I’m not happy about that, but that’s just gamejam jank for you.

The point is, I think we have our work cut out for us if we go postjam. Again, thanks for giving it a go, and hopefully soon we can squash some of the more complicated problems!