A very creative spin on an old classic I really enjoy that! I found the movement of the ghosts/pacmans super interesting how did you manage that? They did tend to clump up sometimes and get stuck on each other but overall it felt erratic and unpredictable in a very good way! I would have loved it if you managed to implement the interconnecting "portals" when you move left to right :D
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Behold the mighty power of the NavMesh... :)
Sometimes they seem to block each other off from finding a new destination, so maybe I would have to give them some watchdog for that.
I had a Coroutine in for randomly re-deciding on the path, that didn't work so I threw it out (it was also a remnant of my initial attempt for a movement system). Maybe if I gave it another attempt to make it work and set its interval much lower than it was, it might just do what would be needed here...