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This was challenging, but well-made. My primary issue was the enemies constantly ran away and were able to quickly shoot projectiles. When I got their projectile abilities the cooldowns were too high to make it worthwhile. The enemies also deal massive damage. I think if the player character was a little faster at chasing them down that would balance it out some more, or maybe a way to dash to close the distance? Still, overall I liked it, it's fun, challenging, and makes you hate the enemies.

Thanks for playing. The player is 25% faster than enemies but it might be not enough, so I will probably bump it up to 50% for now and after the jam I can try adding a dash or something.