First I want to say that I am not a fan of the genre so I appreciate the lack of jump shocks!
You've got an impressive amount of work done in the time. I'm not sure if I missed some things or maybe I picked up the needed items before I got to the place where I needed them so never got the "missing x" message because I seemed to pick up a few things I didn't use.
In one of the areas there was a guy on the floor sitting and nothing happened when I shot at him and when I went up to him he disappeared. In this style of game I couldn't tell if that was a glitch or intentional.
I would have liked a greater rate of fire on my gun, even if that meant the enemies have more health or are faster.
I did like the ludicrously long stairs to get to the basement, going down there with only 7 bullets, very imposing. But coming up, I had to bunny hop up the first set of stairs which somewhat takes you out of the mood.
Also in the basement there seemed to be a reflection or ghost image of the gun, was that intentional?
When I first loaded in, it seemed like there was some weird artifact going on in the corner of my vision - I think it might have been the karaoke machine just creating some weird purple/green pixels at the edge of the screen when you look around.
I would have preferred an interact button for the notes, just because they would pop up while I was trying to fight and there's no way to get rid of them I don't think.
Viewing post in Outer Darkness jam comments
Hey, thanks for playing! Yes, I really didn't wanna do jumpscares, I wanted to focus more on feeling and atmosphere. Some of the shadow guys are definitely bugged, some of them don't despawn or despawn at the wrong time xD As for the gun's rate of fire, I think a small amount of tuning is also needed to make it fun to use. Others have also made the same feedback for the other cons you mentioned and I promise I've noted all of them down. I appreciate the feedback :)