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The movement is smooth, and the shooting sound effect is good, but I do want to comment on some aspects that can be improved, if you plan on continuing developing this game :)

The jumping is a little funky, so I guess playing with some parameters might be worth trying. The things shooting at me were extremely difficult to avoid and not get insta-killed from. Perhaps adding a life meter would fix the issue. On, say, five hits you respawn, instead of one. Also, a little visual improvement I think would fit really nicely is some splotches of color. The bullets look like paint balls, so I think it would be super cool to see them land and splatter on the wall for a few seconds before they disappear. Not only it would look really cool, but it would also be a visual marker of where the hit landed, so you can fix the aim. 

Another issue I had is not related to gameplay, but rather the theme and story. I'm not saying a shooter can't qualify for the jam's theme, though it's probably more difficult to achieve, but it needs a context, a story to explain where you are and what you're doing there. Beyond helping to relate to the theme, it will also make your game feel more than just a pocket dimension with nothing beyond it. It will keep the player invested, because they know who they are playing as, and that they have a purpose.

I hope some of this, at least, is helpful if you do come back to develop this. Or even for future projects.

Thank you so much for the feedback! I had actually thought about adding a health bar but the thing was that i had very less time to do this due to exams and competitions. The high jump was there for the players to exploit as the turrets actually use some math to predict where you will be in sometime, that is why a jump is really hard to predict as the players velocity keeps changing. Thanks again for taking your time to play my game and give me feedback