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Thank you so much!! Yeah the "tutorial" I have in game is rather simple and does not 100% convey how it works definitely something I want to work on. Tbh I was just happy that I got around to implement something akin to a tutorial in game with how the time ran away from me °^^

I'm totally there with you, but I thought I would leave it up to the player if he wanted to explore all the paths or enter the locked door. I do still want to make it more obvious that that is where the boss is going to be. Maybe a more dramatic key or something ^^

Again thank you so much for your kind words!