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Day 16 - SRPG Studio Developer Talks

Kind of an unusual update today since I didn't make much progress on the actual game itself. As I've moved through the project I have noted some bugs with the English release of SRPG Studio. As such, I have been speaking with the developers to get those fixed because one of them is really bugging me. Most notable for you guys is fullscreen mode. Currently, this only works if I publish the game with the smallest resolution and it kind of looks squished and zoomed in if I do that. It isn't awful but I don't like it. Alternatively, you get a game that can be fullscreened at higher resolutions, but then stuffs the game into the top left corner of the screen for no reason.

Today that was supposedly fixed, but it unfortunately wasn't. Now the game doesn't always go top left, but it never centers and there is still tons of dead space. For now that means the game is stuck being in windowed mode but I can do a few things to make stuff a bit better for folks through the magic of custom scripts in the interim. It is not a big fix but it is something. So why am I telling you guys this? Well I'm one of a handful of really active SRPG Studio users and the devs take our bug reports and feedback really seriously. This is important for folks who want to utilize the engine, and even though this cuts into my development time for the contest, is a little more important for the long-term use of the engine.

Don't worry though, I only lost a day to this and that really isn't a big deal since I had the foresight to do a lot of the prep I'd need to do in advance. Still, I did do a few things that benefited Hiro's Ascension. Here's the very brief list:

  • Added a few things to the original shops.
  • Lay groundwork for the Apothecary so it wouldn't need to be folded into The Smith (not finished).
  • Corrected some consistency errors in how I stated certain things.

That's it for today, not a whole lot. Might do a bit more tonight but I also might just take things easy.

-JS