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While similar concepts have been done, I enjoyed the way you did it. I also appreciated the style of gameplay and execution of it. This would feel right at home on a Sega Genesis, and that's a compliment from me. Personally, though, I think the tank could be cut entirely, and the fourth level (the one after the boss) is far too long to the point where I got near the end and a jump input was missed, leading to my death and had to start over. But the fact there was a boss at all, and it was fairly well-designed, was impressive to begin with. Nicely done.

Thanks for playing and for your feedback! Yeah, it was hard for me to judge whether the levels would feel too long or too short. I didn't have very much time to play test.