Even though that control needs some adjustments, your idea is clearly demonstrated. Guiding the character instead of directly controlling is interesting, and I can see great potential to make puzzles based on this mechanic. Unfortunately, I think in the current state, the game can be quite difficult to play. The difficulty comes not from the level design, but from the controls.
Regardless, I think this is a very good attempt, especially considering that you are doing this solo! Good job!