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(+1)

Even though that control needs some adjustments, your idea is clearly demonstrated. Guiding the character instead of directly controlling is interesting, and I can see great potential to make puzzles based on this mechanic. Unfortunately, I think in the current state, the game can be quite difficult to play. The difficulty comes not from the level design, but from the controls.

Regardless, I think this is a very good attempt, especially considering that you are doing this solo! Good job!

(1 edit)

Thank you! I appreciate and totally agree with the feedback. Others have mentioned the controls as well, I think there are updates to be made there. I'm glad to hear that you see potential in the puzzle aspect of moving another character around, I agree the controls are the primary issue, one of the main problems I've faced is how to properly represent influencing the NPC character from a safe distance in a way that is entertaining. I tried a few things like having the player be able to walk through the NPC and there were drawbacks I found with that so I added this bubble around the NPC and maybe introduced more drawbacks. The size of the projectiles and the way you shoot them, maybe too many degrees of freedom for rotation for you as the player, could be better with tiles. Thank you this opens up some definite lines of thought for me for future tuning!