Yeah, I thought so too and absolutely hated it at first, but although it's a little weird because we're not used to it, doesn't actually take long to get used to it and, even if not fully intentional, in my opinion is actually pretty innovative and it's much better than the alternative, which you can see by testing this: https://jojijoseph.itch.io/space-war-controls-relative-to-observer just doesn't work nearly as well at least for this game in particular. Props to creator, I wouldn't have played this game for even 10 seconds without the nice short-term learning curve this "mechanic" naturally provided, and it made me wanna play an actual full game with that.