How was this a solo effort?
This feels like a big project in the making– a great game concept, a great use of the mechanics, and a sense of progression capped off by good level design and even a boss encounter. This was excellent.
If I had one criticism, the RNG involved in loot spawns can be a little tricky to balance if they involve permanent upgrades as opposed to consumables. I found my second attempt far easier than the first after getting walk speed upgrades instead of health upgrades. It’s basically a nonissue and something I bring up only in case you try to make something beyond the jam.
I almost want to dock a point on aesthetics for the fonts being Liberation Sans, as a good pixelated font could have kept the style of the rest of the game… but in doing this I thought to myself, “really? Am I that desperate to criticize it?”
This ended up being a perfect 5/5 across the board. This is a master-class entry and I only wish I could actually give some better and more detailed feedback.