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I think this game has ruined Inscryption for me.  I've had it on my wishlist for awhile, since I love deck-builders and it's pretty well-loved, though I didn't know much else about it and avoided spoilers.  Well, I almost bought it last night knowing that it was a big inspiration for this game here.  Then, I saw that Inscryption had a demo, and WOW am I glad I tried it first.  The tutorial does an awful job at explaining the point of the game, the currency, what the W and S buttons/icons/whatever are supposed to do or represent, and even simply how to end your turn!  On top of that, I really dislike how I have to scroll back and forth just to see what's in my hand, versus what's on my side of the board versus, what's on the opponent's side of the board.

@Moodytail - your game is presented in such a more streamlined, easy-to-read layout that after playing the Inscryption demo for about 30 minutes and then uninstalling it, I had to compliment you on your design.  (I'll probably eventually try the other game again at some point, but now I know I should wait for a better sale or a bundle).

Inscryption has much more to it than what you see at the start (including other user interfaces), but I completely agree that this game is very well presented! Great job!

Oh I know - I've completed Pony Island, so I know what's in store for Inscryption.  It's just that I found that I got incredibly annoyed at the user interface for the part of the game covered by the demo - for one thing, I literally stared at the screen for awhile in the beginning trying to figure out what I was supposed to do to end my turn.

I should have started with that game and then moved on to PCL, but I didn't know at the time I started PCL that the gameplay was heavily influenced by Inscryption so I did it in reverse.