Excellent Game! Loved the visuals and audio and the puzzle aspect, the constraint of a very short lifespan per spawn and respawning from different locations during the same playthrough worked really well, level design showed off some good examples of varying spawn points as tactical advantages for different objectives. dialogue was clever and humorous. Smart move having spacebar force an instant respawn, helps with player patience. With more dev time I could see some definite potential in varying the lifespan or pickups to do so, maybe dependency chains between the objectives also for some nonlinearity in each overall task (and of course boss fights, wakka wakka!). Very well done, played all the way through.