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(+1)

One thing you  could do that is potentially easier than rewinding a set amount of time is to rewind to the last time you grabbed a heart or died. Every time you die or grab a heart, you can save the positions and states of all of the ghosts, boxes, etc. The rewind goes back to the previous state. Just a thought. Hope it helps!

(+1)

That's a good idea! I'll have to change a few things in my code, I currently destroy objects in the game when I can just make them inactive. Thanks for the suggestion!