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Hi!

I'm currently creating and animating characters from scratch within the voxel editor, and all is fine, except a few minor issues I noticed after a while.

The most annoying one is a hard to catch display bug I've no idea how to reproduce. Basically, after maybe half an hour creating, moving, and duplicating frames, and editing them, there's a moment when some voxels become invisible. They can still be deleted, but then, other voxels disappear or reappear randomly depending on where new ones are created. Saving, closing and reopening the model seem to fix the issue, no voxel stays invisible. It doesn't happen very often, so I can't provide more information for now, but seems to be triggered after a while working on the same model.

Another (very minor) issue is the fact after playing an animation a few times, not sure exactly when, the frame number starts to be displayed as a float, for example, Frame: 2.564356/9 instead of Frame: 2/9.

Finally, there may be a problem with the mirror tool, though once again, I'm not sure exactly what -- sometimes it seems to behave differently depending on the selected view.

All these three issues may be linked to the same problem since they seem to only appear after a while. Sorry I can't describe them more precisely, I'll probably understand them better after a few more models (which I need to finish before starting to play with the cameras scripts).

Anyway, this is pretty cool, not having to export/import with MagicaVoxel anymore is really nice :)