Here's a quick little video of me testing the game! The UI isn't in there yet, neither are the effects you can place on the ball, but it gives you an idea of how it works. I would love some feedback!!!
Viewing post in Project - Combat Mini Golf (Working Title)
it is tough to aim both the ball AND his fireballs. I think I have a solution to both. I'm thinking of having it draw the classic white line to help show where the ball is going to go a little more. The fireball I'm gonna do a little aim assist. Cast a sphere in front of the player and if it hits an enemy, aim the spot where I'm spawning the fireball from at it. The bounciness is a little trickier. I MIGHT be able to solve it by playing with the physics settings. Otherwise, I'll have to rely on some good ole high school math. The angle of reflection equal to the angle of refraction, take in account the force of the ball, and go from there. I hope I don't have to do that cuz it's a little more work and I still got a lot of work left get everything I want done.