Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Good job!

Some random thoughts:

  • You nailed the shooting and the zoom.
  • The entry level, where you see the controls and can adjust them, is brilliant.
  • Very small thing, I didn't realize the play area was isolated from the menu one, I thought it was connected and died once going backwards. Perhaps having them at the same level could make it more obvious?

One more thing about the assets, I saw that the source code is 7.5 GBs. I haven't looked at it yet, but I suspect you added the used assets directly to the project. For example, a Paragon character by itself is around 1.5 GBs. However, you are not using most of that content.

If I may, I would recommend you to have a separate project just to triage the assets, and build some blueprints and test maps with the things you need there. Then, you can migrate just that test map and/or blueprints, and Unreal will be smart enough to only copy the files that are actually in use. For example, I have two Paragon characters in my project, but combined they "only" take 700 MBs instead of 3GBs.

Anyway, the game itself was very nicely done, and lots of fun!

(+1)

Early on I was commiting with git the whole package, that's why I think the git folder just stays large.

At the end I cut the unneeded parts, but the history stays large then.

It definitely surpised me at the end that the project was so large.

Next time I'll migrate only the stuff I need from the beginning.

Thanks for playing and the tips!

(+1)

I updated the google drive link and added a smaller source zip (without the git history)