Thank you so much for playing my game!
Yeah the HP scaling of enemies definitely needs a touch up! And for the sword swinging I am working on a different implementation post jam. I will probably leave the other attack option in for anyone who needs a little more jank in their life! :D
Yeah the circle tutorial needs to be a little clearer. The idea is that the more enemies you kill within a circle the more it grows and then when you beat a room you get different rewards based on how many enemies died in a circle. So 0= heal, 1= movement speed or max hp 2= dmg or attack speed, etc.
Thank you for yout feedback!