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Battle Mechs vs Battle Mages? Count me in!
You created a pretty good framework already! if you put some more work into the battle mechanics and make them more responsive you'll have a solid foundation.

First step should be to integrate that R-key function into every attack and get rid of it - or is there a good reason not to aim your attack towards the mouse automatically?

Wise words. Great idea, just 10 rush to get it down is the only reason. Thanks