Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I mean, I'd be pretty pissed too if I had to work after death...

Unless they put me in the TD department, 'cause that was fun :)

A couple pointers: first, I think it should be more obvious were the souls are coming from and the direction they're going; the story already helps with this: just putting a portal at the end of the path would be good.

Second, maybe an explanation for the different towers would be helpful? I guess they don't really have abilities, other than different range and damage but... I'm not really sure?

Anyway, the game was a good few minutes of fun and it was hard enough that I had to retry the levels a couple of times, but not so hard as to be overly frustrating. Good job!

(+1)

Hi there! Thanks for the feedback!
I actually placed a sign with a red symbol in the end of the paths were the souls should not get but I agree that an actual portal would have been better to see and understand>_< About the towers, I ran out of time and left them without a section on the how to play, but you got it pretty right, aside from the damage, range and fire rate they don't have any special features...for now haha

Also, I'm glad to hear I'm not the only one wh would be pissed to work after death, this idea has always haunted me so I thought it could work as a rebelion reason in the game.
Thank you again for playing and for the feedback! I'm happy you had fun and that the difficulty didn't make it overly frustating >_< I made it a little too hard hihi