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(+1)

Here are my random thoughts:

Cool that you made your own voicelines - also great job on adding some variety of voicelines (when respawning)

I did have to turn setting down to medium/low for a smooth experience. Props for adding the settings-options though.

Also, I'm not sure if you have a shipping build or development build - since I saw a print string 'Call me "Kat"'. The performance might be better with a shipping build instead.

Great job at making a nice scene - I especially like the lightning rays.

For me the beginning section with platforming was not as obvious what the intended route was. There are also smaller ledges which you can jump and it's easy to slide off some platforms. Died at least 10times here xD
I wasn't sure in the beginning if that was the intention - but after playing some more I see that dieing a lot was definitely the intention ;)

Great job for adding TAB to show the previous voiceline as an accesibility feature. On the part where you are supposed to get your suit and insert the core I was stuck for a bit though. Because I didn't quite hear the voiceline well - I wasn't really what I was supposed to do. TAB only showed the description of the suit & the voiceline of what to do didn't repeat on dieing.

Highlighting interactive objects might be useful.

Great job creating a game and submitting! - Was a nice experience!

Thanks a lot for taking the time to play it, and for the comments!

Thank you very much for letting me know about the print string! I thought I had set it up for shipping, but if you could see that string then something was clearly off. The good news is that I will be able to easily squeeze a bit better performance when correctly set to shipping :D. That string in particular is a test for a fake achievement that you get when you die 7 times, but I didn't have time to implement it in time.

About the platform section, I had a couple of slanted platforms with the idea of having the player die once or twice, but I have been receiving feedback that people have been dying a lot. It definitely was harder than I intended. I have learned that it's hard to gauge difficulty when you know the optimal route, and which platforms are not good. Sorry for the frustration!

I will be updating the game after the rating period is over. In the first update I will have much improved performance in the main menu, and also a mission message that clearly states what to do, and is also accessible with TAB. I realize the current system is far from ideal, as the messages were ambiguous and would sometimes be overwritten by other non-informative ones.

In future updates I will also add highlighting of interactable objects and a reworked platforming section.

Thanks a lot for your time and feedback, and sorry for the frustrating parts!