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Okay, wtf. How was this made in 10 days? You have a freaking intro sequence?? Voice actors??? Absolutely amazing. The quality on the graphics, story, sound, and music is just incredible. The actual game itself is a little difficult to play, although I probably had a much harder time since I'm playing with a trackpad lol. I also noticed at one point that my next target seemed to be inside a building? I'm not sure if the building IS the target, and I'm supposed to interact with it in some way, or maybe the target got glitched inside. But regardless, this is still one of the best submissions I've seen. Incredible job! :)

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The VA work was a long night of editing. :’) Totally worth it though, I love how it came out. I highly recommend checking out the VAs here, Anubitek was responsible for the Patrol chatter you hear. Many of my favorite lines are quite rare as they’re bound to inactive/idle time per guard, and I’m not sure if they’re even possible to hear in the current version of the game.

I can’t account for trackpad vs. mouse, but you’re far from the first to have issues and an alternative WASD control scheme has been highly requested. As for VIPs spawning in buildings, it’s a regression from the 5.05 update which fixed the Patrol system so that patrol squads actually roam a desginated patrol path instead of sticking only to the F.O.B. patrol route. The change was too important to wait and test, and unfortunately this ended up being one of the side effects. Before this update, VIPs and patrols all spawned in the area where you drop off clearance codes and it made the first few VIPs agonizingly difficult while the rest of the game was a breeze.

Thankfully, the AIs don’t ever get trapped in buildings as buildings all carve obstacle zones into the navmesh. If you get their attention and run away, they should chase you out of the alley they got stuck in. That’s our stopgap for before the fix goes in.

Thank you for checking out our game!