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Very nice game, tho I didn't really see the theme I'm sure I just missed it

(2 edits)

Thank you! "Evolution" inspired me to make the opposite, "devolution", meaning a descent into a lower or worse state. To tear apart and reduce in complexity instead of building/growing and increase in complexity, if that makes sense. Hence going from a "plot" to a reductive and banal ending, and from a living planet to a empty shell of metal and rock.