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This has been one of the most fun entries I’ve played so far! The combat is very satisfying and the upgrade system is fun. It’s missing a little bit more FX sounds, for example, when you hit an enemy, are hit, grab a pick-up, etc… But I’m guessing that is less oversight and more running out of time, so that’s perfectly fine.

I think with some more polish, a couple of extra game mechanics(more ways to lure enemies and incorporate that into puzzles, perhaps?), and planning out a couple more dungeons, you could have a micro-ARPG ready for pre-alpha.