I had some good fun with this one! I think it's the only horde based shooter I've seen.
Some random thoughts:
- From the main menu, in the controls list, C is listed for both 'Switch view' and 'Equip pistol'. 'Equip pistol' is correctly listed as Q in the controls list of the pause menu.
- Nice effects in the widget titles!
- I like the minimap, it's very informative.
- Great storytelling with the orbs!
- After the target trials, I wasn't sure how to advance, In the end I figured out that I had to interact with the information wall by looking at the minimap, but it could help to have some kind of indication, or have the wall trigger automatically.
- In the horde fight, it may be helpful to indicate how many hordes there are in total (for example, Horde 3/ 5, or something like that). It's perfectly fine as it is, I found myself wondering about my progress in the middle of it.
I liked the navigation of the maze, which could have been a nightmare, but was made very pleasurable by the great mini-map, and by wanting to find more of the orbs to get extra story tidbits.
When it comes to shooting, it worked well, but I wonder if you could benefit from some Bungie-like stickiness. For example, just as an idea, how I would approach it:
- You could have a line trace going from the the point from where you are shooting (I guess the camera, but could be the gun) into a decent distance like 1000 or something like that.
- If the hit actor has a tag "shootable" then you can reduce the yaw and pitch speed (I think it's those two) to make the mouse move slower.
- If there is no "shootable" actor hit, then you restore the original yaw and pitch speed.
I had fun with this one, both in the exploration and the shooting aspect. Great job, and keep at it! :D