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This is the first build that went "infinite" for me, which really just means I could repeatedly beat all enemies I came across though it did require a lot of patience on my end. Smack them with a spiked club enough times to get the machetes and shivs to ridiculous amounts. Wipe the foes out, using coal to refresh the big sweeps as necessary. Never really needed the shields in the end but then again, didn't find anything else I wanted more. 

My usual issue is poison. This build dealt with it by never giving enemies a turn to do anything much less poison me. 

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you know if you if you have the rage necklace you will have 1 damage to you done each turn to trigger the hoodies so you don't have to worry about taking damage from enemies then you will be a god until release I mean not like the rage itself is going to help but just the point of taking damage at the start of the turn would be helpful enough. also you could try and get a poison whetstone to deal poison to enemies quicker but hell if you're really doing a berserker poison build you really don't need the hp you could skip on all health upgrades get to floor 1000 and have the "threat" of being oneshot XD

The berserker club actually still did 1 point of damage to me per swing and then healed me 2 with the two gems, so I never needed to let the enemies deal me any damage. Never risked giving them a turn. Honestly, by the end, I didn't need the hoodies, nor the shields. They were just there for fun.