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You tricky fox !

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So every choice is a bad choice, huh ?!

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It's really too bad that it's not finished because the idea is great. It may seem that this kind of game loose part of its charm if you can just go back in time and change everything but i think you could explore this mechanics in very interesting way by letting the player exploring the timeline in details : it's possible that the same decision have different consequences due to pure luck, that the player create time paradoxes, run out of "time fuel" or have to rewind back to the beginning of the story to realize that an action that seemed mundane was, in fact, decisive in the future.

The sounds and visuals fit nicely together.