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(1 edit) (+1)

Nice little plattformer. So the graphics came with an asset pack, but it's what you make out of it that counts, and the levels were all very well designed. (I got stuck in level 4, though).

I especially liked the fact that at some point when 3 of the big spike monsters fell down on you (right after the checkpoint in level 3 IIRC) there was just enough room to squeeze in between the spot where the monster crushed down and the platform incline, so you could take a dive and wait there for the monsters to retreat in order to jump up to the next part.

Oh well, the "green water" actually isn't. Water, that is.

The background loop was a bit repetitive over time though and could have used more variety...

Thanks for trying out our game! We really appreciate it~

Just a little insight regarding the things that you mentioned:

We did just impulsively decide to use it so we're glad that you liked how we utilized the asset pack.

That was my friend/teammate's idea and I was also surprised when that was a thing. Not sure if it was intentional but I decided to keep it in as it kinda looks funny in a positive way.

The Spicy Water (Green Water) was also something another player mentioned so I updated the tutorial to specify "Clear Water" or something like that. I'm not sure whether I needed to inform the player about that since in the Tutorial level, there was a small part of green water near the explanation of enemies and such, and also to let the player test it out and learn from it if ever they skipped the Tutorial level.

As for the background, we did want to make use of the other available backgrounds in the asset pack to change things up a bit. I just encountered a problem where some of the background assets there weren't working properly with the parallaxing method that I know and since we only decided to make 5 levels, we just decided to use 1 set of background to lessen the work that we have to do. I'm not sure if there's a proper way to parallax a sprite image that isn't a full image (half transparent, half colored so unity is only parallaxing the colored part so the sprite isn't moving properly) that's why we decided to do it.

No need to apologize for using an asset pack, that's what they're for in the first place. I used one myself ;)

When I first hopped into the green "water" I was fully ecpecting it to be something dangerous, so I don't think it needs any extra introduction. It first appeared pretty close to a checkpoint as well, so no losing half a level of playing just right before the next one. As I said, level designs are pretty good!