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Did some fixes on minor issues that have little overall effect. For the sake of full transparency, the full changelog is below. The build is available as _1.0.5 and the previous release remains available for download. Please consider this during your judging.


TOWN:

- Adjusted Town Leaving animation to be less visually jarring

BADLANDS:

- Adjusted animation timing during a specific cutscene that felt long enough to be a brief softlock

FACILITY APPROACH:

- Fixed issues with audio triggers wherein exiting the Facility approach would not fade ambient track

ENTRANCE:

- Adjusted animation timing during a specific cutscene that felt long enough to be a brief softlock

- Fixed issues with audio triggers wherein entering the facility would not fade map music

- Fixed logic error with music trigger in Facility Entrance where music would not play during the proper quest step

- Fixed an issue during a cutscene where a light mask was no longer applying properly to an actor

- Fixed an issue during a cutscene where a character walks through a door before it opens

- Fixed an issue during a cutscene where a character is not playing their idle animation

FACILITY:

- Adjusted enemy combat parameters during scripted encounters that were unnecessarily low

- Fixed tiling errors in the Facility that caused the player to appear above doors when walking through them

- Fixed collision error in certain room in facility

- Fixed an error on a function that caused scrolling text in a particular sequence to not stop for player input at the correct intervals

- Fixed an interaction trigger not triggering the correct revisit interaction after triggering it the first time

- Fixed a parameter on a door in the Facility that caused the player sprite to walk in the wrong direction when entering it

- Fixed an issue with a function when interacting with terminals that caused the wrong player animation to trigger

GENERAL:

- Adjusted the next indicator on dialogue to be invisible during "Internal Voice" lines and certain other dialogue

- Adjusted the default dialogue next indicator to be desaturated to be less distracting

- Adjusted healthbar and special meters to be desaturated to be less distracting

- Fixed an issue with an animation parameter not being reset on certain combat animations causing the player to get stuck in the same pose

- Fixed an issue where dialogue boxes immediately after "Internal Voice" lines would have their name labels made invisible

- Fixed the timing on music playing in cutscenes to be immediate instead of fade in for specific scenarios

GRAMMATICAL/GENERAL TEXT:

- Fixed grammatical errors were during a specific sequence

- Adjusted text: the word "know" was changed to "recognise" on a scene at the beginning of the Facility

- Adjusted text: the word "weren't" was changed to "aren't" to reflect the tense of the statement preceding it on a certain line

- Adjusted text: quotes were added to dialogue at the beginning of a certain sequence to remove confusion regarding the speaker