Ooooh you build some beautiful geometry as you evolve the neural pattern. I thoroughly enjoyed this idea and want to see more of it.
If you haven't, check out "NaissanceE" on Steam (it's free). Your neurons is just like the guiding light in that game, and gave me the same vibe.
I would ditch all the colors and text, and communicate their function in another way visually. The game could start with a pitch black world and two single orbs, that you need to connect in order to imitate gameplay, and from there the player has all the information needed to discover the mechanics themselves as long as you make it apparent enough. Try practicing delivering information using only a monochrome gradient and no language.
Another thing that can help motivate the player to progress is having abstract geometry surrounding the area, that is only gradually and slightly revealed as the number of neurons (and consequently, lights) go up.
Oh, and this would be a perfect project to try out SDFGI with the emission on the neurons. Volumetric fog would also be amazing with the visuals of this game.