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(4 edits) (+1)

You had me at MKUltra. The Project BRKN-Shackle campaign setting recontextualizes FIST as a 60s spy thriller rather than the default 80s Cold War mercenaries.

There are new rules for unlocking powers with – ahem – certain substances, a mission generator, new traits, the works.

Plus, I’m pretty sure it opens with a Grade-A Dad Joke:

It’s the middle of the twentieth century and Cold War tensions are at an all time high.

*slow clap*