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Final Blog before Release

Hello everyone. It's been a while since my last update on here. I've been meaning to finish Delvedown for the last 3 months but I've been encountering some pretty crazy bugs and fixing those along the way. I suppose the delay in finishing this damn game can be attributed to my normal day job. I've been put on a "special" project that basically leaves me very tired every day when I come home from work, so any motivation to code or bug hunt is pretty much gone by the time I get in the door. I usually just come home play some guitar, watch some tv or play my PS4. Pretty depressing stuff. 

Anyway. I've hunted down as many bugs as I can. I've pretty much killed all the game breakers, the only bugs that remain are perhaps only visual, none that should affect gameplay or the player directly. I have one last test build to play and hopefully once I play it through there'll be no major issues.

Once this is done, I'll put it out. No delay. I'll put out some videos of gameplay, some screenshots and gifs. Nothing major. It'll be here on Itchio and maybe Gamejolt. As for pricing, I might put it out for like €2/$2 or maybe pay what you want.

There's a full list of features for the game in my previous posts. This will all be available on launch. No definite date as it stands, just soon.

Once it's out, I hope I don't have to update it. This game took too long. 

I'll be moving on to other, more interesting, projects. 

If you like the game when it's out, tell your friends. I'll appreciate it. 

Hit me up here our on my twitter for any questions you might have.

- Dan.