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*Mwaaah*, you're getting a huge kiss for that one. When it changed to modernity (didn't see the screenshots first) I got so excited, and it didn't take long for me to go from not liking the first levels to loving them, due to the role they play in the story.

Life was so much simpler back then. There were dangers, sure, but for some reason it was still way more serene. Those tasks you did back as a fish and a legfish that seemed so banal and overly easy to be stimulating, those just pales in comparison to data entry. You're basically worse than a prehistoric fish sitting in that cubicle.

The elevator scene was a good one. That simple interaction ("...") told me so much about the character, apart from the excellent body language in the animations.

I want this to be a grander, longer game, maybe 45-90 minutes or something, with maybe non-linear time (going back and forth) and use both the arcade platformer style as a intermission/moodsetter until you're back to the more social/storytelling part. Anyway, excellent work!

Games to maybe take inspiration from:

  • Simulacra
  • Emily Is Away Too
  • The Stanley Parable (obviously)

Thank you! I'm happy the story resonated with you in this way. We might come back to this title and explore the theme even more eventually. Thank you for the tips. I have not tried Simulacra or Emily is away too but I'll make sure to play them now.