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(+1)

The visuals are muted, yet clean with good contrast, and the music that plays is quite catchy despite getting repetitive after a while. There are very few sound effects, but what's there is high quality. The camera filter when controlling the other body parts is a great touch, but there seems to be some rough code considering the filter or muffled sound don't go away.

Then there's the gameplay, which is quite flawed in some places but has enough good to save it. The control for the head is too heavy for my liking in addition to being inconsistent; it carries so much momentum, yet the momentum is killed quickly by either bouncing or sending off, and the spring sometimes influencing the rotation adds needless clunk. The hand is the best controlling of the bunch, but there is the minor collision hiccup which is thankfully not an issue thanks to thoughtful level design. The legs have weird jumping, and the top is underutilised. Even still, this variety in the gameplay is very appreciative and helps to break up the monotony.

The strongest quality is the level design. it feels really well built for the physics in mind, and while I don't like the physics it never got to the point of being overly tedious. Frustrating undoubtedly, and could use a lot of smoothing, but in a way that was compelling and satisfying after some practice. The keyboard layout is good, and the less linear structure gives substance to the exploration and backtracking. I criticised 'Child's Awakening' for having a button to go through a door given the context of its design, but here it makes sense; there's multiple doors and there's no way of avoiding any, so going through via button pressing makes exploring more intuitive and logical.

The biggest annoyance with this project is it doesn't seem to have a quitting feature. Once the game ends the screen is stuck there. I had to turn the computer off just to quit. Such an oversight.

Conclusion: This is a solid project with nice variety and fun exploration. Just some tweaking in the play control and some polish in the code and I'd have no legit issues. Otherwise, this is good fun to play despite the frustration. 6/10.

(+2)

Thank you for the really well thought out review! We really appreciate it. As the sound designer, I agree that the game could use some longer/more diverse music and would definitely work to improve that given the chance. I actually had many more sound effects that I unfortunately wasn't able to include in the build released for this jam, but I appreciate your compliment to the ones that did end up in game.

Just a small note, pressing alt+f4 will instantly shut any program on a Windows computer -- definitely doesn't excuse us not adding a quit button but you don't need to shut down the computer just to close a game! Just thought I'd add that as I've seen a lot of games on Itch that forget the quit button hahahah.

(+1)

Thanks for telling me the alt+f4 combo. I didn't know such a possibility was there in the first place.