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(+2)

40 over par and still didn't manage to finish the last hole. The physics made sense and all, I really enjoyed it, it's just that there were some bugs with the camera and targeting, leading it to be up to 180 degrees wrong or only being able to aim down. No rotation or direction changes could fix it.

It can be so hard to do targeting in 3D, but if you manage to get that right (along with the camera) you have a really cool and satisfying+frustrating rigidbody golf game, kind of similar in vibe to Human Fall Flat. There's so much you can do with those chimps!

Having that "ape scream build up" when the banana was in the air was a great decision, it just works so well.

I'd focus on changing how the player controls the chimp, make it less "tank simulator" and more "surgeon simulator", if you catch my drift. Go all in with the wonky physics, it's an ape game after all. That, and try incorporating a dynamic camera with reactive effects like shake or zooms, it's going to feel great!