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What a weird and interesting character. I really like the look and feel of it, and how the fall/jump animation transition so fluidly (like when you glide off an edge). I did get softlocked at one point because I skipped a pickup so was lacking the dash, and had to start over.

You make some nice art and show a lot of technical depth for a first jam. Those rolling stones are really difficult to pull off in a platformer where everything has to be tight, and their rolling animation is on par with the ones in Yoshi's Island <3

If Jade is streaming your game, they're going to scream "coyote time" over and over again, just so you know. Those jumps are so hard to time :D

Thanks for the kind reply.

Also, Jade actually played this yesterday and yeah the jumping is pretty awful I agree, they pointed alot of flaws that I needed to fix and to improve. So yeah I will update this after the jam votes.