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Fun game!  I played to the finish and was motivated to keep trying when I died a few times.  The controls worked well -- often times in FPSs with mouse control the screen movement can be wild, but you did a good job balancing its responsiveness.  The gun also worked well -- it shot accurately from a distance and I never had the feeling like I was cheated out of a hit on an enemy, nor that their collider was too big.   The overheating mechanism worked well.  The colors were nice, I could track enemies well, and I really liked the 2D-ish animations when defeating enemies.  You also did a good job varying the geography of the rooms so that I could remember where I was when going backwards and forwards through rooms, and you did a nice job using the sound to alert the player of enemies. 

I found it refreshing to play a FPS where proceeding cautiously was good judgment.  However, I did find that if I edged very slowly into the rooms with bosses, I could hit them from a distance without any resistance.  This was especially true of the final boss.  They might need to "awaken" when they are within range of the player gun.  And it's a very minor issue, but I stumbled on the invisible colliders that tended to be in long corridors on the right and left.

Great work!