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 Lots of ideas here and a lot of potential. The animal rules make perfect sense for the high-octane, low-sense world of FIST and I could totally see using those. After all the decades that inspired FIST did have Max, The Bionic Dog.

I think the rest have potential. Planning The Op warms my heart because of all the games of Shadowrun where planning the operation is half the fun. As presented, it's a dice roll, some bonus points and the chance of a problem, but you are definitely onto something. I also like the idea of complications as they remind me of FATE's aspects and points.

I probably wouldn't use this expansion as is, but I definitely want to pull it apart for all the ideas that would come spilling out. Well done.

Thanks for the feedback! FATE definitely inspired my thinking about the complications, as well as discussion in the FIST Discord about ways  to acquire war dice during the game.