Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A colorful villain with a nice backstory you can drop into any mission, with the added benefit of CYCLOPS to complicate things. Will the enemy of an enemy prove to be a friend?

The included swarm rules provide a way of modeling zombie hordes or any other group as a single creature for the GM to keep track of. And it is rounded out by some scenario hooks for your friendly, local FIST team to bite on. More than enough for a few sessions of fun.

One note, the details on Gyges psychic attack are a bit unclear. It reads like any roll of 2-6 is no damage while 7-12 is inflicted normally, but it could also be that only rolls of 6 are counted for damage purposes. Some clarification might be needed.

Gyges' psychic attack works the first way (2-6 is no damage, 7-12 normal), I'll try and clarify that a bit. It's the least polished part of this thing so I think some tweaking is in order anyway; I just felt he should have something to use as a risky but powerful hail mary, being a psychic boss fight and all. Thanks for the feedback!