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(+1)

About that collision thing, not sure if this is the case for you, but I had a similar issue a few weeks ago when using Unity's tilemap system. I believe the fix was to add a "Composite Collider 2D" component to the wall Tilemap and check "Used By Composite" under the "Tilemap Collider 2D" settings.

(+1)

Thank you for the suggestion!

I am already using a Composite Collider for the wall layer... I believe the problem is being caused by the doors, which are not part of the tilemap grid.

I'll keep digging into this...