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So... the "Vulkan" attempt didn't really work out (see other posting). Now going OpenGL.

First attempt... Well, better start with a clean "build" folder :D

Second attempt... Well, readme tells me to generate and download "glad" header files. Oh well...


So... It's more or less what the pre-build version gave me. to get portaudio I had to downgrade jackd but to run jackd I had to upgrade it again, and when I start it the game crashes with some ALSA errors. And without jackd running even before that...

ALSA lib pcm_dsnoop.c:641:(snd_pcm_dsnoop_open) unable to open slave
ALSA lib pcm_dmix.c:1089:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
Cannot lock down 82280346 byte memory area (Cannot allocate memory)
Cannot lock down 82280346 byte memory area (Cannot allocate memory)
ALSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field port
ALSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field port
ALSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for card
ALSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for card
ALSA lib pcm_dmix.c:1089:(snd_pcm_dmix_open) unable to open slave
Cannot lock down 82280346 byte memory area (Cannot allocate memory)
Segmentation fault (core dumped)

hm... the binary doesn't land in "builds/Release" but in "builds". if I go into "build/Release" apparently it works better (it can load textures and stuff), but is still unavle to do any sound and terminates:

failed to load audio data at audio/music/Trials of The Pharaoh Gameplay1.ogg