Controls are a bit rough on 2 portions. Swinging and the physics where you swing too.
Recommendations:
-The time with the vine attaching feel too short or rather, I don't know how the rules with the vine you produce work exactly before it snaps or when it will. I recommend having the vine change color while the player is swinging to indicate it's health or how long it will stay before it Snaps. Such as 'Green' for a healthy vine and 'Red' when it's about to snap
-Don't know how close I need to be to an object before I can grapple and swing from it, Have the aiming dot change shape or color to indicate if you are close enough to grapple onto something.
-Levels are a touch dull with the physic's platforms from Practice; recommend a wood texture or at least give them a solid color with some outlines, though this is more of a personal bit from me.
-Swinging feels like I'm trying to fight against the whole game and I can't drift in the air. If that's what's part of the game design, fine, but it might be ideal to add odd spots out of the ordinary for the player to put two and two together in order to swing from one spot to the next to finish a level or give the player SOME lee-way where the swing goes as I've had to wrestle with it SOME.
-Bullet power-ups? Like a temporary-short-range-shotgun?