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The elevator in the beginning caught me by surprise. The music really sets it up to be a chill platformer.

I think the platforming worked well, it feels very celest-like. Also pretty dense levels with different enemies, not too much reuse. Although I think the game needs controller support, I remapped it with joy2key.

The puzzles are ok, but it feels a little strange in-universe that the player stops in front of a bookshelf and re-arranges books in an arbitrary order!

The pixel art is well made and the ending was unsettling, although not horror levels of unsettling (tbh I’m starting to get quite nostalgic over schoolwork, even with the bad parts :) ).

Thank you for this helpful feedback and thanks so much for playing, I appreciate it!  The keying of the game turned out to be a very common issue -- could I ask what keys you used when you remapped it?  Thanks again!

I use a xbox 360 controller

Jump - A

Dash - X

Grab wall - RB

If I remember correctly this is what it also was like in Celeste I think its ok with jump and dash on keyboard, but when you also need to press an extra button, and hold it, that gets extra complicated on keyboard imho.

I think a alternative keyboard mapping could be based on FPS controls, like Move - WASD, Jump - Space, Dash - Shift, Grab - Ctrl. Or grab on shift and dash on ctrl or right click.