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I like the idea, but overall the flow feels too complex for how little it does, you end up dying from a cluster of enemies being spawned when you are not rotated properly and being pulled by a planet 100% of times, proc-s of planet actions never feel impactful, you just do it because you feel it is the only sensible thing to do to progress, even though it does not actually provide progress - upgrades are due to killed enemy's orbs...

Great feedback... its too risky at the moment combined with not enough impact. 

Hey there, I made some updates to the movement and stuff today if you would like to check it out.

Planet actions are next but should hopefully be a little more effective.