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(2 edits) (+1)

The Claudia Contingency is clever re-imagining of a classic tale with a heavy dash of horror. (Bust out those Safety Tools, folks!)

The mini-campaign was clearly designed with ease of use in mind. You have a one-page scenario background, a mission structure flowchart, and a “research phase” which reminds me of Sly Flourish’s Secrets & Clues – the information isn’t tied to a particular location or NPC, it’s just there for the GM to weave into the game as they see fit. There are 2d6 Reaction style tables for, “What are these NPCs up to?”, and a list of Quick NPCs in the back, for when you accidentally make a background character a bit too intriguing and need a name and personality now.

Of course no matter how much you do, there’s always some jerk asking for more. And I’m that jerk. I do think it’d be helpful to have a final page with all the major NPCs in one place. There’s an Inhabitants of the Island page, which covers factions, but a single page to reference the named NPCs would be helpful.

I’m being purposely vague about the plot and focusing mostly on the design, but this adventure looks like a lot of fun to run. I definitely recommend checking it out and can’t wait to run it myself.

(1 edit) (+1)

Thank you for the review, and for the suggestion. I had originally intended to consolidate all the Prime Mover NPC data onto one page in the back. I'm not sure in retrospect why I didn't - concerns about too much bloat, maybe?

I think the post jam version will get that page, along with some other bits that didn't quite make the jam cut.

I agree re: Safety Tools. While different tools may be better for different folks (Lines and Veils seems pretty widely applicable but isn't the only option out there) one of my design decisions was to reward Ron Edward's 'I Will Not Abandon You' approach from Circle of Hands. Fully embracing that, if it spills from the meta into the fiction, is probably the surest way to get what Irregular Wisdom called the 'big damn heroes' moment in his review.