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Usable in a wide variety of settings, HANDCASTLES allow for modular rules to be added to campaigns. 

The mission timer reminds me of XCOM and games of the genre where a strategical layer is put on top of "simply" executing the missions. Taking a step back is always good in order to have a different perspective on your missions and see their consequences and where you will be headed next.

The "In Between Missions" section adds a need to keep track of resources gained during missions but if it's okay with you, it really adds a sense of progression to the setting.

To be honest, I'm now a complete fan of the baba yaga cottage.

Thanks!