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Day 21 - Graveyard Finished & Boss Progress

Today I finished up all the graveyard coding and made the second map for that level where you fight the boss. Here's an updated map for the graveyard level with (some of) the enemies on it:


As you can see, I changed the lighting to give off a better vibe. Also, the screenshot issue has been fixed! That means I can get better looking captures. If you are wondering why there is so much black space here, it is because I took this shot from a larger resolution and out of fullscreen, meaning the black space is not normally there like that. I've tirelessly tested the graveyard today and while I still think I need to tweak the woman there a touch for if she joins your party (she's actually kind of OP right now but still dies reasonably easy if you don't protect her). That's something I'll look at tomorrow with fresh eyes. This map takes ~5 minutes to clear if you don't die. It is a fairly tough fight if you don't manage your positioning well. Since the woman moves and acts on her own (at least in this stage of the fight), that can screw ya up too.

I have the boss introduction done, it is really cool since it is all timed to music (he manipulates the map at the start of the fight by turning all the, "lights" off and spawning in a new map. Each item disappears, and then the new one reappears, with the click of a circuit breaker). I don't want to go into too much detail but I'll give a screenshot as a hint. I'll promise now that this likely won't be what you expect!


It might not look like much, and you might be wondering why this space is so small while the map is so big! Part of that is on the engine, I have to have the map be a certain size or it gets all screwy. As for why the boss battling area is so small, well, that's part of the hint ;) I said there wouldn't be much dialog in these individual levels but this boss has a LOT, which involves a lot of coding too. He's a chatty guy, this gravekeeper! He'll probably take anywhere from 5-10 minutes to beat, at most. Since time is the big constraint here, that's all he can have.

Not a ton of time left in the competition so I hope everybody is using it wisely!

-JS

(+1)

Looks great, I have the concept down for my three levels and boss level.  One level almost completely done and the others at least added to the game.  That means two days per level and maybe a day for full polish, will be close.  Hoping to get a lot done over the vacation weekend.

Thanks! Yeah, I know what you mean. I was pretty lazy last week so I turned what, should be, relatively easy work into more of a tight crunch than it should be. Oh well, I really needed the break then.