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(2 edits) (+1)

> Back when we started the game we had no way of knowing just how bad things would get in the following years... Hell, to me the burning of Notre Dame came out of left field, I wasn't expecting anything of the sort to happen, let alone a pandemic and now a war between Russia and Ukraine.

True, however I would gladly change being a citizen of the country waging an unjust war for another lockdown. :) It's not that bad as it can be though, so let's hope, that things starts to get better from now on, and not like this.

2056

> But I suppose that only makes our choice to work on this game more justified, because we wanted to create a story that would be like a friend to people, that would help them heal.

That's also true, the game is just beautiful, interesting, and, should I say, really cosy, like a 'close friend' cosy. Though I would never complete the "bad master" route, I just can't hurt Asterion at all. :)

> So reading what you wrote tells me we are on the right track.

Hell yeah. :D 
By the way, I saw an USSR international passport in the game, when MC checks the hotel's front desk safe. Do you plan to add a Russian character? I understand, that it's a bad time to talk about anything Russian, though I would certainly enjoy such character even if they play only a small part in the plot, as Greta and Ismael.

> I'd be happy to hear your work, too! I always check all the discussion here so you can be sure I take a look at everything that gets posted.

We all have to start somewhere (sometimes, again and again). It's better be now, than in a couple of years, even if the world around is coming apart at the seams.

> And I hope getting your nose pierced didn't hurt too much!

Thanks. :) Not much, but hurts even now, though it's kind of pain I love.

> I think you'll like what we have in store. It's more of the good stuff. It will bring joy.

Oh, trust me, I will. :)

p.s. The the comic strip is from: here.

(+3)

Whether we put a Russian character in the game or not will ultimately boil down to how many more characters we can squeeze in, given our available resources.

Ignoring Oscar, Pedro and Nikos, at the very least the game will have three more recruitable characters, all optional. Without these characters the game is technically incomplete. Of those three, none are Russian. However, we're leaving room in the game for up to 4 more optional characters in case we have the fuel to put more in. If we do put them in chances are one will be Russian and the other from the Pacific.

If we can't add the 4, though, chances are we will reuse some of our ideas for them to make non-recruitable mythicals that can show up in other parts of the story. For instance, we are playing around with the idea of Asterion's therapist (which won't be recruitable, he just plays a role in Asterion's self-improvement) being from Egypt.

(+1)

Thanks. I would definitely enjoy it. Though I enjoy almost every character in the game (even Greta, god have mercy on my soul). :) Additional thing that I love about your game, is that it is multicultural, so to say. It's always nice to have such perspective on people from different countries, even if some of them are mystical. BTW, I still didn't check Themba and Khenbish. I should do it on the next walkthrough. :)